This report “Project Tomorrow’s Speak Up 2015 Annual Report” talks about emergence of pixel based digital tools including videos, games, animations and simulations, as an important tool for learning in classroom. As highlighted in this report the primary benefit of using digital content with instruction is to help in 1) engaging student learning in classroom, 2) learning beyond classroom, 3) personalizing instruction for each student, 4) increasing quality and relevance of education, and 5) improving technological skills of teacher in classroom. The statistical diagram about Teachers’ use of digital content in the classroom – 2012 vs. 2015 reveals that 68% of teachers use videos found online in their instructions, followed by 48% of the time when they use games as a medium of instruction. Closely looking at the data and statistics, we see that teacher in Elementary grades are more likely to use game-based learning environment in classrooms. Greater accessibility of YouTube, Khan Academy, NASA and Ted Talks videos into education has open up world for teacher to include videos as a method of instruction in classroom. An emerging trend of using flipped classroom is also gaining interest among teachers. Although only 16% of teachers have used flipped classroom, 35% of teachers are interested in getting trained to implement this model into their classroom.
There are many ways this report will help me plan my future instruction as an elementary teacher. I think videos are a great way to introduce a new topic in classroom. As stated in the article “scientists say that human brain processes visuals 60,000 times faster than text”, it will keep elementary students engaged for little longer and develop interest in the content area. I also like the idea of using flipped classroom, since it gives teacher an opportunity to provide student access to knowledge before they come to the class. The classroom time can then be used more effectively, by spending more time working on practical knowledge. It also gives teacher an opportunity to work one on one with the students that are struggling with literacy content. This report provides plethora of ideas that I can use in my classroom like video games for science, virtual field trips for social studies and using social media like YouTube, blogs and twitter for educational purposes.